If these guys are heroes, then they will often be a Byronic Hero, but it is not impossible for a person with this trope to be a Perky Goth, if even that.Ĭharacters using darkness-based powers are sometimes Weakened by the Light, which may be shown by having Casting a Shadow opposed by Light 'em Up or Holy Hand Grenade in Elemental Rock-Paper-Scissors. Evil darkness-users will often play this up, luxuriating in their evilness, whereas others will usually become The Stoic (suppressing their negative emotions by suppressing all their emotions) or just have a lot of Angst to deal with. As probably the most Primal Fear in the human psyche, don't expect darkness to be pleasant, even when it's not actively malevolent (unless it's The Sacred Darkness). Either way, darkness-based powers are frequently associated with negative emotions - fear, hatred, anger, pain, etc. It wouldn't do to have the white side of Black-and-White Morality use darkness-based powers, after all. Even when Dark Is Not Evil, darkness-based powers are almost always relegated to Anti-Heroes and other morally grey individuals. Given the prevalence of Dark Is Evil, darkness as an element is often used by villains in a clear-cut case of Bad Powers, Bad People. Because the shadows are often associated with stealth, don't expect these people to fight fair. Also, beware of those who can root you to the spot just by shadow contact or summon Tendrils of Darkness, because you're probably not getting away from them. Some portrayals of elemental shadow or darkness paint it as a sort of life-devouring ectoplasmic goo. If a shadow being is the Living Shadow animated from an existing being, the victim probably Casts No Shadow unless it is returned. Shadow powers frequently act as the inverse of Hard Light - shadow-beings or creations of pure darkness will be able to affect the world as if they are solid objects. Either form is often used in systems that allow the combining of abilities to create "dark" versions of other powers by combining Casting a Shadow with other Elemental Powers or other power sets. Characters are also sometimes able to use shadows to teleport. Whereas darkness as an element is frequently portrayed as acting nigh-identically to its polar opposite, Light, with characters "projecting" darkness as one would light, the shadow element is usually focused on creating things- typically corrupted or imperfect copies of something else, or intangible illusions. This actually makes sense, given you're bending a Primal Fear that is literally nothing more than the absence of light. PDF included at no additional cost with your purchase.- Crovax, Strands of Night, Magic: The Gatheringĭarkness is arguably the most unique element in existence (though it's also arguably the most abundant thing in existence) and thus one of the most eldritch forces of nature one can warp. A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.ģ28 pages.Rules for alchemical experiments, gadget tinkering, and weird occult powers-including rules for playing Ghosts and other strange beings.A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.A robust core mechanic which puts the fiction first-the strength of a character’s position (desperate, risky, or controlled) matters just as much as the character’s ability scores.
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